- Unique visual design
- Multiplayer features are seamless
- Many bugs
- Interface and text is quite small
Are you a fan of mobile games where you create your own experience? Like samurai swords, ninjas and Japanese culture? Want a fun little casual game to play on your downtime? Maybe Samurai Siege is the game for you! Space Ape Games continues its gaming lineup with Samurai Siege. The games faces a lot of competition in the combat simulator genre but can it hold its own against it? Let’s find out.
Graphics: As expected of a mobile game, no high end visuals here. The classic cartoony art style that many mobile games of the genre follow is present here in Samurai Siege. The game particularly holds up well in its character models. Detail to samurai armor is extensive and every piece of armor has its own unique look that set it apart from the rest as well as the weapons. Though the variety isn’t exactly a lot to shake a finger at, the game nevertheless has solid graphics for a game of its type where it is more about the gameplay rather than the graphics.
Audio: Cool jingles, neat sword slashes as well as sound effects that one could expect from cartoon are all here. It isn’t anything truly remarkable but it’s the silly style that makes it such a charming addition.
Quality And Gameplay: The game has two distinct modes: village management and combat. Village management is your standard build up your own village from nothing until it grows into a bustling metropolis to fuel your armies. The village management is what determines your quality of soldiers as well as access to most of the upgrades to the units, such as better armor, more deadly weaponry and much more. The combat phase shifts automatically when an enemy comes into contact with the player and the game becomes much like an RPG where the soldiers will actually engage each other until the phase ends with a victor. The game also kept multiplayer in mind and allows players to create alliances or to engage others in quick battles. As with most mobile simulation games, there is more than one type of currency that the player earns over time spent playing the game. Earning these currencies will allow the player to upgrade their town and also their units to make them stronger and more effective in combat. The game does require either a lot of time or a lot of money to be invested into it in order to do very well, which is the case with most games of this genre. Overall, it is an interesting twist to games that are very similar to it in concept with the different approach to the lore and content.
Overall in quality, the game does possess quite a few bugs and it being built primarily for the tablet platform will make any other platform feel very awkward to use. These bugs however can be ironed out in a few patches and fixes from the developers which is good news for those who find bugs to be the most annoying thing about the game. For some people, the text size may also be small (it was certainly the case for me) and there is no option to increase the size of it. The game will also crash randomly which can be an annoyance though again, these issues can for the most part be fixed with a few patches. As a result of these bugs however, it doesn’t give the player a good sense of confidence in investing time (and even more so money) into the game considering the current buggy nature of it.
Overall Judgement: Samurai Siege is not by any means a terrible game but it isn’t a remarkable one either. It is good to see multiplayer features being integrated so seamlessly and a refreshing take on the genre set in a different lore is always great to see. However, the buggy nature of the game currently doesn’t give it much to make players want to stay with it. Regardless, it is a great attempt in a genre where there is a LOT of competition and with a few patches and workarounds, it could certainly become one of the best in the mobile simulation genre.